
Faction detail: Sons Of Behemat – Heroic Traits
BRUTE OF BRUTES – Passive
Effect: Ignore negative modifiers to hit rolls and wound rolls for this unit’s combat attacks.
SPELL-CHOMPER – Passive
Effect: This unit can use UNBIND and BANISH abilities as if it had WIZARD (1). In addition, each time an enemy MANIFESTATION within this unit’s combat range is banished, Heal (D3) this unit.
ALWAYS FIRST IN – Deployment Phase
Effect: This unit can move 2D6″. It must end that move more than 9″ from all enemy units.
UNREASONABLE TYRANT – Once Per Turn (Army), Any Charge Phase
Declare: Pick another visible friendly SONS OF BEHEMAT MONSTER unit wholly within 12″ of this unit to be the target.
Effect: Add 1 to charge rolls for the target for the rest of the turn.
THUNDERING TITAN – Once Per Turn (Army), Any Charge Phase
Declare: If this unit charged this turn, pick a non-HERO enemy unit in combat with it to be the target.
Effect: Make a rampage roll of D6. If the roll equals or exceeds the target’s Control characteristic, this unit cannot be picked to be the target of pile-in moves made by the target while there are other friendly SONS OF BEHEMAT units in combat with the target.
KEYWORDS: Rampage
ONE-HIT WONDER – Once Per Battle (Army), Any Combat Phase
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: This unit can make a pile-in move. Then, roll a dice. Add 1 to the roll for each battle round in which this unit was on the battlefield in both combat phases and did not use any FIGHT abilities. On a 6+, inflict 4D6 mortal damage on the target.
KEYWORDS: Core, Attack, Fight, Rampage
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Aquí encontrarás las últimas noticias de Age of Sigmar, mucho hobby, análisis del metajuego, estrategia y contenido para disfrutar al máximo del universo de los Ocho Reinos.

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