
Faction detail: Sons Of Behemat – Spell and Prayer Lore
Spells
6 – ENERGY SURGE
Declare: Pick a friendly SONS OF BEHEMAT WIZARD to cast this spell, pick a visible friendly SONS OF BEHEMAT MONSTER unit wholly within 12″ of them to be the target, then make a casting roll of 2D6.
Effect: If the target is BIG, add 1 to rampage rolls for it until the start of your next turn. If the target is LITTLE, until the start of your next turn, it can use CHARGE abilities even if it used a RUN ability in the same turn.
KEYWORDS: Unlimited
7 – PIPSQUEAK CURSE
Declare: Pick a friendly SONS OF BEHEMAT WIZARD to cast this spell, pick a visible enemy unit within 18″ of them to be the target, then make a casting roll of 2D6.
Effect: Subtract 1 from wound rolls for the target’s attacks until the start of your next turn.
6 – THORNFANG’S WRATH
Declare: Pick a friendly SONS OF BEHEMAT WIZARD to cast this spell, pick a visible friendly SONS OF BEHEMAT MONSTER unit wholly within 12″ of them to be the target, then make a casting roll of 2D6.
Effect: The target’s melee weapons have Crit (Mortal) for the rest of the turn.
Prayers
3 – WORLD TITAN’S STRIDE
Declare: Pick a friendly SONS OF BEHEMAT PRIEST to chant this prayer, pick a visible friendly SONS OF BEHEMAT MONSTER unit wholly within 18″ of them to be the target, then make a chanting roll of D6.
Effect: For the rest of the turn, add 3″ to the target’s Move characteristic and models in the target unit can pass across enemy models and terrain features as if it had FLY. In addition, if the chanting roll was 6+, for the rest of the turn, each time the target uses the ‘Normal Move’ or ‘Run’ ability, after that ability has been resolved, inflict D3 mortal damage on each enemy unit the target passed across as part of that move.
KEYWORDS: Unlimited
4 – MIGHT OF THE EARTH
Declare: Pick a friendly SONS OF BEHEMAT PRIEST to chant this prayer, pick each friendly SONS OF BEHEMAT unit on the battlefield to be the targets, then make a chanting roll of D6.
Effect: Heal (D3) each target. If the chanting roll was 8+, Heal (3) each target instead.
4 – BEHEMAT’S VENGEANCE
Declare: Pick a friendly SONS OF BEHEMAT PRIEST to chant this prayer, pick a visible friendly SONS OF BEHEMAT MONSTER unit wholly within 18″ of them to be the target, then make a chanting roll of D6.
Effect: If the chanting roll was 8+, you can pick another eligible unit to be a second target. Add 1 to the Attacks characteristic of each target’s melee weapons for the rest of the turn.
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Aquí encontrarás las últimas noticias de Age of Sigmar, mucho hobby, análisis del metajuego, estrategia y contenido para disfrutar al máximo del universo de los Ocho Reinos.

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