Faction detail: Sons Of Behemat – Battle Traits

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TAKE A RUN AT IT – Once Per Turn (Army), Your Movement Phase

Declare: Pick any number of friendly BIG or LITTLE units to be the targets.Effect: Roll a dice. If the roll is lower than the number of targets picked, this ability has no effect. Otherwise, pick an effect for each target. The effects must be different unless specified otherwise.

Effect: Roll a dice. If the roll is lower than the number of targets picked, this ability has no effect. Otherwise, pick an effect for each target. The effects must be different unless specified otherwise.

  • Pick an enemy unit in combat with the target and roll a D3. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll. You can pick this effect for multiple targets.
  • The target is building momentum for the rest of the turn.
  • If the target is within 3″ of a battlefield edge, remove it from the battlefield and set it up in reserve beyond the horizon.
  • For the rest of the phase, the target can pass through enemy models and terrain features when using MOVE abilities as if it had FLY.

ARGY BARGY – Once Per Turn (Army), Your Charge Phase

Declare: Pick any number of friendly BIG or LITTLE units to be the targets.

Effect: Roll a dice. If the roll is lower than the number of targets picked, this ability has no effect. Otherwise, pick an effect for each target.

  • Pick an enemy unit in combat with the target and roll a D3. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll. You can pick this effect for multiple targets.
  • If the target is building momentum, it is no longer building momentum and is getting ready for the rest of the turn instead
  • For the rest of the turn, each time the target makes a pile-in move, add 3″ to the distance it can move.

WRATHFUL RAMPAGING – Once Per Turn (Army), Any Combat Phase

Declare: Pick any number of friendly SONS OF BEHEMAT units to be the targets.

Effect: Roll a dice. If the roll is lower than the number of targets picked, this ability has no effect. Otherwise, pick an effect for each target. The effects must be different unless specified otherwise.

  • Pick an enemy unit in combat with the target and roll a D3. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll. You can pick this effect for multiple targets.
  • If the target is LITTLE and is getting ready, it is no longer getting ready and has STRIKE-FIRST for the rest of the turn instead.
  • If the target is BIG and is getting ready, it is no longer getting ready. Instead, either it has STRIKE-FIRST for the rest of the turn or it is prepping the big one for the rest of the turn.

HARING BACK – Once Per Turn (Army), End of Your Turn

Declare: If a friendly unit is in reserve beyond the horizon, you must pick that unit to use this ability.

Effect: Set up that unit within 1″ of a battlefield edge and more than 9″ from all enemy units. If it is not possible to set it up, it wanders off and is automatically destroyed.

THE BIG ONE – Once Per Turn (Army), End of Your Turn

Declare: Pick any number of friendly BIG or LITTLE units to be the targets.

Effect: Roll a dice. If the roll is lower than the number of targets picked, this ability has no effect. Otherwise, pick an effect for each target. The effects must be different unless specified otherwise.

  • Pick an enemy unit in combat with the target and roll a D3. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll. You can pick this effect for multiple targets.
  • If the target is prepping the big one, pick an enemy unit in combat with it and roll any number of dice. If any of the rolls are a 1, the target is no longer prepping the big one. Otherwise, add the results together, then inflict an amount of mortal damage on that enemy unit equal to the total.

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Aquí encontrarás las últimas noticias de Age of Sigmar, mucho hobby, análisis del metajuego, estrategia y contenido para disfrutar al máximo del universo de los Ocho Reinos.

¡Siguenos!