
Faction detail: Sons Of Behemat – Rampages
HAMMER THROW – Once Per Turn (Army), Your Shooting Phase
Declare: If this unit is not in combat, pick a friendly Mancrusher Gargant within its combat range to be the target.
Effect: Roll 3D6. On a 4+, remove the target from the battlefield and set it up again wholly within a number of inches of this unit equal to the roll and visible to this unit. It can be set up in combat. The target cannot use CHARGE abilities for the rest of the turn.
If the target is set up in combat:
- Inflict D3 mortal damage on the target.
- Inflict 1 mortal damage on each enemy unit in combat with the target.
- The target has charged this turn.
KEYWORDS: Core, Attack, Shoot, Rampage
WINDMILL WALLOPING – Once Per Turn (Army), Any Combat Phase
Declare: Pick an enemy MONSTER or WAR MACHINE in combat with this unit to be the target.
Effect: Roll a number of dice equal to the target’s Health characteristic. Add 1 to each roll for each consecutive turn in which the target was picked to be the target of this ability. For each 6+, allocate 1 mortal damage to the target (ward rolls cannot be made for those damage points).
KEYWORDS: Rampage
EARTHSHAKING ROAR – Once Per Turn (Army), Any Combat Phase
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: Make a rampage roll of D6. On a 3+, the target cannot use commands for the rest of the turn.
KEYWORDS: Rampage
COLOSSAL SLAM – Pasiva
Declare: Pick an enemy MONSTER or WAR MACHINE that has no more than 1 model and is in combat with this unit to be the target.
Effect: If 2 or more friendly BIG or LITTLE units are in combat with the target, apply the effect below. Otherwise, make a rampage roll of D6. Subtract 1 from the roll if the target has a higher Health characteristic than this unit. On a 3+, apply the effect below.
Remove the target from the battlefield and set it up again in combat with this unit. Then, inflict D3 mortal damage on the target.
KEYWORDS: Rampage
BATTERED SHRIMP – Once Per Turn (Army), Any Combat Phase
Declare: Pick an enemy non-MONSTER HERO in combat with this unit to be the target.
Effect: Both players roll off. If you win the roll-off, roll off again. Keep rolling off in this way until you lose the roll-off. Then, inflict an amount of mortal damage on the target equal to the number of roll-offs made as part of this ability that you won this turn.
KEYWORDS: Rampage
RANCID FLATULENCE – UOnce Per Battle (Army), End of Any Turn
Effect: For the rest of the turn, enemy units have a maximum control score of 1 while they are in combat with this unit.
KEYWORDS: Rampage
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Aquí encontrarás las últimas noticias de Age of Sigmar, mucho hobby, análisis del metajuego, estrategia y contenido para disfrutar al máximo del universo de los Ocho Reinos.

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