
The Generals Hub: Miguel López at Freak Wars 2026
Today with us we have Miguel Lopez, also known as Patata Calva, who brings us his experience from the Freak Wars 2026 GT. Miguel, a super-veteran Freak Wars player and an absolute devotee of the Grand Alliance of Chaos, has a lot to tell us about the Disciples of Tzeentch!
Miguel López

Hi everyone, I’m Miguel Lopez, and I’ve got a fun bit of trivia for you. The first tournament Nagash Bullying played as a team was Freak Wars 2021 (though my memory might be off, and it could actually have been 2022), but back then Freak Wars teams were made up of 4 players, and in this edition three of us from that original lineup were back: Crom, Saeta, and myself.
I’m an absolute Chaos fanatic, and my favorite army is Nurgle. I started out playing the Third Edition fly list, something totally disgusting (those were good times), but everything ended up drifting toward slower, more boring lists, so I switched factions and focused on swords, like Slaves to Darkness or Tzeentch’s double-Lord-of-Change list. Those are my favorite armies and the ones I play the most. Right now my latest project is Hashut, and I’m slowly working on completing it.
I’m one of the founders, part of the original core of Nagash Bullying, and we rotate the captaincy among ourselves. This year, in fact, I was captain for the Valencia 2026 GT, where we managed to win the whole thing; I’ve also captained in other years, like at Talavera, where we came third. Even though in previous years I’ve mostly been a “sword army” player, this time around I rotated mainly into “shield armies,” so that everyone on the team could take turns in these roles.
Two years ago, when Ruudy had his first captaincy with Team Spain and wanted me on board as coach, I unfortunately tore my Achilles tendon just a few months before the World Cup and missed the tournament. A real shame, especially since our guys had a great result that year. Still, at least I could help out remotely. This year Ruudy is Team Spain’s captain again, and he’s asked me to be part of it once more. Fingers crossed we can pull off the same result!
La Lista
Fireball shots 2000/2000 pts
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Grand Alliance Chaos | Disciples of Tzeentch | Malevolent Schemers
General's Handbook 2026-27
Drops: 3
Spell Lore - Lore of Fate
Manifestation Lore - Manifestations of Tzeentch
Battle Tactics Cards: Blazing Onslaught and Burning for Vengeance
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General's Regiment
Lord of Change (390)
• General
• Fate Slicer
Blue Horrors and Brimstone Horrors (240)
• Reinforced
Chaos Spawn of Tzeentch (60)
Curseling, Eye of Tzeentch (170)
Tzaangors (340)
• Reinforced
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Regiment 1
Fateskimmer, Herald of Tzeentch on Burning Chariot (140)
• Silver Summoner
Burning Chariot of Tzeentch (140)
• Vision of Arcane Sacrifice
Exalted Flamer of Tzeentch (120)
Flamers of Tzeentch (130)
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Regiment 2
Changecaster, Herald of Tzeentch (140)
Flamers of Tzeentch (130)
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Faction Terrain
Argent Shard
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Created with Warhammer Age of Sigmar: The App
App: v1.36.0 (1) | Data: v466
¿Y por que esta lista?
The list has met expectations really well, and I’d encourage Tzeentch players to give this kind of list a try. I used to play Tzaangor lists, but they were giving me pretty poor results; I’m not sure if it’s just that my playstyle suits the Daemons list better than the Tzaangor one. With Tzaangors you have to play the trades very precisely so that, on the turn they come into action, they’re as effective as possible.
The Daemons list is a lot of fun to play; situations like the trades: I offer you this play, I sacrifice this so you generate fate points for me or take this objective away from you; I block you here with a spawn so your centerpiece can’t get through this way now; I hit you with the mortal wounds spell in combat, or I throw the Curseling into combat (which nobody sees coming). So it has a lot of tools. It’s true you have to stay very focused during the game because you don’t have a single unit dealing crazy damage, but the sum of all the resources ends up doing a lot of damage, especially from turns 2-3-4 onward, once you’ve farmed up your fate points.
It’s a fully recommendable list that can adapt against many matchups and maps, and above all it’s an all-round, scoring list, with good options against a lot of the current meta’s armies, plus it can hold its own against shooting armies, since the invisibility spell solves your day against Hashut and similar lists.
With the list I got a 3-1 (the last round was a bye), and we were hoping the list could pull off a 3-2 or a 4-1, so it would have delivered the result we expected, answering certain pairings well.
Where might this list struggle? …We’ll save that for the next GT… Jokes aside: against very oppressive armies, if you’re not able to manage the alpha strike. Against armies that pile wounds onto objectives, as you build up fate points you end up wearing them down and taking control of the game.
Really happy with the list: fun and very tactical.
Freak Wars 2026
In the end there were only 9 teams, and honestly, a GT with so few teams isn’t ideal; on top of that, when there’s a bye, having to eat one is a real pain… like what happened to us in R5.
Beyond that, I have to say the organization on the TO’s part, the refereeing, the oversight, and the care put into it were all great. That said, I would like to mention that we received the lists and battleplans a bit late; since we’re a bit less experienced with the GHB, we felt we didn’t have enough time to properly prepare for the tournament, and it showed in some of our results.
Another point I want to mention is the terrain, which in this case was provided by Goblin Trader. Although Goblin’s terrain is very well themed, the lack of larger terrain pieces on some tables left too much open space between them.
That said, these last two things aren’t on the TO, and that should be clear: providing the terrain for an event is one thing, and organizing the event is another, and in this case that’s the TO.
Other than that, if there’s another Freak Wars next year, we’ll be there without a second thought! It’s our favorite tournament, because it was our first tournament as Nagash Bullying, the atmosphere is amazing, and reconnecting with friends is priceless.
Resultados
Ronda 1 vs Álvaro Ariza Helsmiths of Hashut Taar’s Grand Forgehost – 48/36

A favorable pairing for me: as long as I had the invisibility spell up, I could control the matchup, and on top of that, with the mortal damage the list generates, I can ignore Hashut’s good save. We didn’t have time to play round 5, but even so the result was 48-36, a win for the God of Change, Kairos smiles. It’s true that my list shines more in the late game, since the more fate points, the more fun. We simulated turn 4 and stopped there. About my opponent: it was his first team GT, and he was a great opponent. His list matched up badly against the rest of our roster, but I had a really good matrix against him.
Ronda 2 vs Miguel Garcia Parrondo Sylvaneth Lords of the Clan – 21/63

Despite a good deployment, giving up the first turn, and being able to charge Alarielle with the Tzaangors in round 1, I forgot (and I had already applied a -2 to her save) to tie her up with 2 units, which I could easily have done since I had another unit within 3”—but I decided not to charge. Parrondo used the CP for striking first and killed 12 Tzaangors; in return, I left her at low health. I spent frenzy dice—SPOILER: I didn’t hit.
Anyway, we rolled for priority and I won it, but I was forced to take the double turn because I was poorly positioned; Alarielle ended up dying on my double turn. Parrondo got the double turn this time from turn 2 to 3, managing to kill my Lord of Change. At that point, the game was already very much in his favor.
A tricky pairing for me: Sylvaneth had the edge in both battleplan and matchup, because it forced me to spread out too much, not to mention the huge blunder of not charging Alarielle with 2 units, which would almost certainly have killed her. Even so, I don’t think I would have won the game, but I wouldn’t have lost by such a wide margin either.
Ronda 3 vs Daniel Amador Blázquez Skaven Warpcog Convocation – 73/39

Daniel Amador was super friendly!! We looked for that pairing because Skaven have shooting. It’s true that Skaven shooting doesn’t have much range, but between the invisibility spell, being able to clog up the board, and half-forcing him to come out where it suited me, on a map with lots of objectives where in theory it could have been neutral (since both armies have good mobility), in the end, thanks to the list, I already had a bit of an edge.
Making the most of all of Tzeentch’s tricks, I quickly racked up a lot of fate points in turns 2 and 3. I was able to kill Thanquol relatively fast because he exposed him on one flank, so I could focus him down with magic, shooting, etc. I ended up killing him, and from there the game swung in my favor. Between having managed to zone out his Stormfiends and the fact that the only things he could kill with them were expendable units…
I was able to take control of the board, and by turn 3 I pulled off a charge against the batteries, which gave me full control of the matchup.
Ronda 4 vs Alex “Garri” Garrido Flesh-eater Courts Knightly Echelon – 59/48

I lost priority and played it as the underdog, relying on controlling the fog. I set up a strong flank on the left and a weaker one on the right. That roughly 500-point side held up for 3 turns against the full onslaught of Ushoran and his hosts. Between trades and other Tzeentch tricks, I managed to make them hold. From turn 3 to 4 I got the double turn, lifted the fog, and scored 15 and 20 points while he scored very little. The map had a big influence; if it had come down to a straight frontal clash, I’d very likely have lost, but by controlling the board, and with a list that has a lot of mobility, it gave me the win.
Conclusiones y recomendaciones sobre Disciples of Tzeentch
Things that did affect us as a team in the tournament: one of our players came in with little recent practice—summer is long and often keeps us away from the models. Another important point is that, with maps and lists revealed with so little time, not everyone had a chance to properly matrix-prep. Also, it’s true that we had 3 players who were clear on which maps and against which factions they could play, but there were 2 who weren’t. Looking back, we definitely lacked experience.
As for the Tzeentch list, it lived up to expectations in its role as the “shield.” We landed on a good list that could stand up to strong shooting armies and to certain combat lists, as long as they weren’t too alpha-strike-heavy. After playing La Voz Open GT with a completely different list, and now with a bit more GHB knowledge under our belts, we saw that the list did really well in Lugo, and it also got a good result at another individual tournament.
We committed to it, and I have to say I only played one practice game with it before the GT, but it’s true that I’d been playing Tzeentch all year, so I already had the base knowledge down.
My target for the list was a 3-2 or a 4-1, and I ended up with a 3-1 not counting the bye. It met expectations 100%, the pairings played out fairly, and it did its job. A shame about the Sylvaneth matchup, because I’m sure it could have performed better.
Being a late-game list, with the first sacrifice you can sit at 5-6 fate points, and start turn 2 with around 10; and from there, you cast the mortal-wound-spamming spell with 3-4 wizards, scaling it up with the fate points.
A really fun list to play.
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Aquí encontrarás las últimas noticias de Age of Sigmar, mucho hobby, análisis del metajuego, estrategia y contenido para disfrutar al máximo del universo de los Ocho Reinos.

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