The Generals Hub: Daniel Pérez Frontera, Winner of the II GT Guarhammar

Today we bring you Daniel Pérez Frontela, winner of the II GT Guarhammar, an event organised by Toni from Disfunción Mágica.

Daniel, a Chicken Wars player, and his Cities of Sigmar have conquered the top spot on the podium with gunpowder and cavalry!

Daniel Pérez Frontela

I’m Daniel. I’m originally from Cuba, but I’ve been living in Mallorca since I was 11. I started playing AoS thanks to a friend’s boyfriend (it’s all your fault, Marc).

I’ve been playing since the beginning of 3rd Edition with Stormcast, although my main army, and the one that has a special place in my heart, is Ossiarch.

The List

Sin torre y a lo loco 1970/2000 pts

Cities of Sigmar
Stalwart Guardians
General's Handbook 2026-27
Drops: 2
Spell Lore - Spells of the Collegiate Arcane
Prayer Lore - Scriptures of Sigmar
Manifestation Lore - Krondspine Incarnate

Battle Tactic Cards: Blazing Onslaught, Siege of Ashes

General's Regiment
Tahlia Vedra, Lioness of the Parch (340)
 • General
Freeguild Cavalier-Marshal (120)
 • The Last Blade of Embergard
 • Grizzled Drillmaster
Freeguild Cavaliers (310)
 • Reinforced
 • The Living City Cross - (10) Points 
Freeguild Cavaliers (300)
 • Reinforced
Gate Gargants (320)

Regiment 1
Alchemite Warforger (130)
Freeguild Fusiliers (240)
 • Reinforced
Freeguild Steelhelms (90)
Wildercorps Hunters (120)

Why Cities of Sigmar?

I decided on my list the Sunday before the GT. The original idea was to play Giants. On the Sunday when lists had to be submitted, I played a small team GT in Mallorca, where we finished second and I went 5-0 with a Giants list.

I’d already been playing Cities for a while, but with a completely different list. However, at that same GT, a player from Violencia Total, another team from the island, was playing this list. Round after round, I watched him play it, and I liked more and more how it worked.

It’s really not that complicated. I think that, at the time, between their rules and how cheap some of their units were, Cities were incredibly solid both offensively and defensively.

There are two very distinct blocks. The first, which we could call the hammer, consists of the 20 cavalry models alongside Tahlia and the Marshal on horseback. Together with the Cities Gargants, they enable a number of plays that would later prove to be key during the tournament.

The most relevant part is being able to counter-charge with a very large threat range. Between the Gargants’ +2 to charge, which can be applied in any charge phase, and the Cities army ability that lets you match one of the charge dice to the other, simply rolling a 4 on one of the two dice already turns it into a 10. Combined with the Marshal and cavalry combo, this creates a huge threat for your opponent during their own turn, while also giving us an extraordinarily solid offensive block in ours.

The other block, which I used more for completing tactics and defending against potential enemy attacks, consists of the Hunters (the warband), together with the Cabezacubo and the Fusiliers. Bringing them in through DR opens up tactics that, in this General’s Handbook, can be quite difficult to manage turn after turn when you have limited mobility, or when you don’t want to rely on expensive units to complete them and leave those units exposed.

II GT Guarhammar

This was my first time at the Guardamar GT, and it genuinely surprised me. I wasn’t expecting such a high level of professionalism and such great facilities in a place that, at first glance, isn’t a capital or a major city. On top of that, they had a great team of judges and the organisation took excellent care of us.

At every table, the organisers provided objective markers already set up for the rounds, dice trays, and chess clocks. There was also a device on each table that allowed us to call a judge without having to leave the game or go looking for them around the venue.

The terrain, while not the most highly decorated I’ve ever seen, had something that made it unique and that I think is the first time I’ve seen at a GT: every terrain piece had a round base with the regulation dimensions, meaning every table matched the battleplans. This helped enormously when preparing for games and planning around the maps.

With unlimited drinks, breakfast and lunch included, a large venue, and a more than enjoyable atmosphere, this is a GT I highly recommend and one I’ll definitely return to whenever I can.

A 10/10 for the guys at Disfunción Mágica!

**From The Generals Hub, we also want to congratulate Toni, because we’ve been receiving incredible feedback from many different players. It’s rare to find a GT where so many players speak so highly of both the organiser and the event itself.

Here are a few photos of the tables, the terrain clearly marked so there’s no doubt about what type of terrain feature each piece represents and, of course, the famous device used to call a judge!

Round 1 vs Mariote El Sangriento
Daughters of Khaine Coven of Blood – 60/20

There’s not much to say here. Unfortunately, my opponent didn’t show up (I still don’t know why), so I ended up getting a bye in the first round.

It was a shame because, having travelled all the way from Mallorca, I really wanted to play against as many different people as possible.

Round 2 vs Pau Ferrer
Sylvaneth Lords of the Clan – 68/49

My first game. I was paired against someone I already knew from playing TTS and who is currently my captain in a tournament for the same game: the one and only Pau. An absolute legend, both as a person and as a player.

He was running a Sylvaneth list, the typical monster list without Belthanos and with Kurnoths. It was a very tough game, although thanks to my mobility and my blocks, being able to fight in sequence with three units, I was able to deal with his threats fairly well round after round.

By the end of the game, Alarielle was the only model left on the table. It was a fun and dynamic game against a great player.

Round 3 vs Sergio Panadero perez
Disciples of Tzeentch Fated Blades – 68/24

The final round of the day. My opponent was Gotre, who, in my opinion, is one of the best players in Spain and a member of Team Requiem. He was running a Tzeentch list with Skarbrand that he knew extremely well, with a level of mobility that I simply couldn’t match.

The game was decided very quickly, on turn 1, when he decided to charge his 6 combat discs into my infantry line, with the Steelhelms in front and 20 Fusiliers behind them. His charge roll wasn’t high enough, so he had to settle for charging in from the side and engaging the Steelhelms.

This allowed me to activate their ability which, when there are more than 5 models in the unit, forces you to attack them with whatever you can and, if you pile in, to do so towards them.

Combined with a 14″ counter-charge from my cavalry, his 6 discs stopped being a threat, and that gave me control of the map.

Round 4 vs Abraham Martinez
Cities of Sigmar Zealous Hordes – 49/47

It was a mirror match where the main difference was that he had a Cogfort, while I had the Tahlia + Gargant block. On any other map, I think the game would have been his, but we ended up playing on the Ashcloud map, where there is no line of sight.

It was a very tactical game. I managed to score more points than him in the early rounds, and from there it was all about trying to hold onto the lead.

It all came down to round 5. If he managed to move far enough away from the centre, he would complete the quadrant battle tactic. However, even with his movement followed by a charge, he couldn’t quite make it, giving me the win by just 2 points.

Round 5 vs Fran Marcos
Disciples of Tzeentch Fated Blades – 52/46

The grand final. My opponent was Fran from Violencia Total (the same team that lent me the army so I could use it at the GT).

He’s someone I’ve known for a long time. We started playing AoS at the same time and, nowadays, he’s probably one of the top 5, maybe even top 3, AoS players in Mallorca, with very solid results at every GT he attends. He was also the previous winner of the Golden Ticket at the Guardamar GT.

It was a matchup we had already played 2 or 3 times before and one that, to be honest, I didn’t think I had much chance of winning. My strategy was completely different from the previous games. Facing a Tzeentch list with 60 Tzaangors and the mobility that army has, playing slowly wasn’t going to help me.

I decided to take a very aggressive approach and managed to score heavily during the first 3 rounds while also denying his battle tactics.

The game was decided in round 4, when he ran out of time. If round 5 had been played, the game would have been 100% his. We talked about it after the game, and playing in a more friendly and relaxed way led him to lose track of the clock and not manage his time as well as he normally would.

What do you think of Cities of Sigmar after the Battlescroll?

Right after the tournament, I updated the app and started looking through the changes. I didn’t want to check them beforehand because I didn’t want to get distracted; I only knew about the points changes and nothing else.

I think the balance changes are fair, but I don’t think they’re going to solve anything. The points increases on the cavalry were necessary, but the real problem with Cities is their rules. The army simply has too many tools to be competitive, even if those tools now cost a little more.

Being able to reinforce the Grenadiers seems like a huge improvement to me. At 280 points, a unit capable of putting out that much damage is a bargain. It can deal damage in 3 different phases, helps enable battle tactics, has very good shooting despite its short range, and also has a very respectable 41 combat attacks. With the right buffs, its damage output per point is insane.

We still need to test different lists and try things out, but I’m sure Cities will remain one of the armies dominating the meta.


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Aquí encontrarás las últimas noticias de Age of Sigmar, mucho hobby, análisis del metajuego, estrategia y contenido para disfrutar al máximo del universo de los Ocho Reinos.

¡Siguenos!